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Siege of Sardath

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Siege of Sardath    Empty Siege of Sardath

Post by msistarted Tue Dec 07, 2010 11:34 am

Siege of Sardath is a single-player roleplaying gamebook written by Keith P. Phillips, illustrated by Pete Knifton and originally published in 1992 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 49th in the series in the original Puffin series (ISBN 0-14-034947-2). There are currently no announced plans to republish this book as part of the modern Wizard series.
[edit] Story

For centuries the balance of the Forest of Night has been preserved by mankind and nature alike. Now a dark enemy has appeared to threaten the uneasy peace. Terrible creatures stalk the forest and the ancient Elf paths are closed. No news has come from the distant city of Sardath for weeks. In the isolated town of Grimmund, on the very edge of the looming forest, the townsfolk can bear it no longer. Some brave adventurer - YOU! - must journey into the Forest of Night, and beyond, to find the source of the evil and the way to defeat it!

The basis of the story is that the Forest of Night in north-eastern Allansia has been taken over by a dark enemy and has now become impassable. The town of Grimmund, which lies on the south-eastern edge of the forest, has been cut off from Sardath - a city which is built on stilts in the centre of Lake Sardmere. The Council select the player to venture into the Forest of Night to restore order. Soon it is revealed that Dark Elves are responsible for the troubles, and the player must rally the forces of good, enter a newly-built Dark Elf colony hidden in the northern mountains, and defeat the evil from within.

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msistarted
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