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Monster Bash

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Monster Bash           Empty Monster Bash

Post by msistarted Wed Dec 08, 2010 10:13 pm

Monster Bash (called Graveyard during development) is a side-scrolling platform video game developed and published by Apogee Software on 9 April 1993 for the MS-DOS PC. The game features 16-color EGA graphics and IMF AdLib compatible music. It was developed by Frank Maddin and Gerald Lindsly.

The game is divided in three episodes or parts. The first episode of the game is available to download under a shareware license, but the two remaining parts of the game must be purchased. The registered game also removes advertisements and reminders of the benefits of purchasing the games from the first episode and enables cheat code functionality.
Contents
[hide]

* 1 Story
* 2 Gameplay
o 2.1 Fighting and health
* 3 Reception
* 4 References
* 5 External links

[edit] Story
Episode Two title screen
Episode Three title screen

The story has a fantasy/horror theme, and a simple plot. The original story can be accessed through the main menu of each episode. The player is informed as to the continuation of the story with dialogue and events that appear as scrollable messages on the screen.

The player controls Johnny Dash, the ten year old hero of the game, whose pet dog Tex was just kidnapped by the game's main villain, Count Chuck. During a fearsome storm a friendly monster under his bed tells Johnny that hundreds of other pets have been kidnapped as well, and that Count Chuck took them to his Under World to transform them all into evil monsters. The 'bed monster' empowers Johnny with a bottomless pocket of rocks with which to arm his slingshot. There is a secret and temporary portal in his closet that operates as a passageway for Johnny to enter the Under World, in order to defeat the Count's army and save the pets.

Episode One begins in a graveyard setting but later levels include haunted house and cave themes. The first episode introduces a number of monsters who reappear in the later episodes such as zombies. Episode Two takes place in Count Chuck's underground lair and begins in the cooking pot where Johnny Dash was transported to in the last level of Episode One. The majority of the levels are set in a hellish environment where monsters include demons and giant eyeballs. Episode Three appears to be set in Dash's own world[citation needed], which has been extensively ravaged under the influence of Count Chuck. The first few levels follow a Halloween theme and again there is continuity between the first level of this episode and the last of Episode Two.
[edit] Gameplay
Johnny flying a broomstick

Johnny must work his way through several horror-themed levels armed with his slingshot. In each level, the player has to break the locks of the pets' cages in order to free them. The player cannot complete the level until all pets are freed. The game follows a typical platform game style, where the player must fight boss monsters at the end of each episode to be able to complete it and advance to the next one.

The first episode has 10 levels, and the other two have 9 levels each, for a total of 28 levels on all three episodes. This includes a single boss level in each episode. When the player enters a new level, Johnny's health is replenished, and any powerups acquired in the previous level are removed. The player has 10 slots per episode to save games, and can save only at the beginning of a level. The levels feature different environments, including graveyards, caves, haunted houses, castles, labs, ghost towns, woods, and swamps.

During one level in the third episode Johnny gains the use of a captured broomstick. In the course of this level the player can activate the broomstick to navigate the level, offering a more arcade-style of gameplay.

The player comes across various inanimate objects which they must interact with in order to complete the level. These include furniture that springs Johnny into the air, as well as deployable ladders and flying broomsticks.One feature rarely found in games since is the ability to access hints (F10 key) from the game developers specific to the level that is being played. The hints are effective as a rudimentary walkthrough as well as a tutorial for players to whom the gameplay may be unfamiliar.
[edit] Fighting and health
Johnny fighting a zombie

Johnny has an unlimited supply of rocks, and he can fire his slingshot either forward or diagonally up. Rocks move in a realistic projectile-like pattern, and can bounce off walls and other objects. The player can collect powerups for the slingshot that allow Johnny to shoot a limited quantity of more powerful projectiles, including a bigger rock that splits into smaller ones on impact, a triple-rock, enemy-seeking rockets and a fireball.

Enemies are based on horror-monsters, and include disembodied crawling hands, flying witches, zombies, demons, walking skeletons and werewolves. While some enemies appear in several levels, others only appear in theme-related levels; for example, the rock men only appear in the cave-themed levels, and the invisible men are only in the haunted house levels. Some enemies take more hits to die than others, and a couple are invincible.

There are also several boss enemies throughout the levels. There are a couple of "minor" bosses that appear in the earlier levels of each episode. One recurring enemy is Dash's 'nemesis': an evil clone of himself who he fights in each episode and finally defeats in the last. There are three "major" bosses who feature in the boss levels of each episode: Cyclops in the first episode, Igor in the second and Count Chuck in the final.

Johnny has a health bar consisting of several slots. Each time he is hit by a monster or a hazard, he loses one slot; if he loses all of them, Johnny dies. There are three difficulty levels, which change the number of health slots Johnny has: 9 in Easy, 6 in Medium and 3 in Hard. The player can collect hearts in the levels to replenish health.

The player has a limited number of lives, and if he loses all of them the game is over. The player can collect Johnny-shaped, hanging voodoo dolls to get more lives, to a maximum of five. There are "checkpoints" in the form of pirate flags throughout the levels; if the player dies, Johnny is returned to the last checkpoint that was passed, or to the beginning if no checkpoint had been activated. After dying, the state of the level is maintained, as are the powerups collected, and Johnny's health is replenished.

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msistarted
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