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Mortal Kombat II

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Mortal Kombat II Empty Mortal Kombat II

Post by msistarted Thu Jan 06, 2011 6:50 am

Mortal Kombat II is the second title in the Mortal Kombat fighting video game series. MKII was first released as an arcade game in 1993. It is often regarded as the best title in the MK media franchise and even as one of the best fighting games ever.
Contents
[hide]

* 1 Story
* 2 Gameplay
* 3 Characters
o 3.1 Playable characters
o 3.2 Non-playable characters
* 4 Development and promotion
* 5 Soundtrack and merchandise
* 6 Ports
o 6.1 Sega Mega Drive/Genesis
o 6.2 Super Nintendo Entertainment System
o 6.3 Game Boy
o 6.4 Game Gear and Master System
o 6.5 Amiga
o 6.6 Sega 32X
o 6.7 PC (DOS)
o 6.8 Sega Saturn
o 6.9 PlayStation
o 6.10 Midway Arcade Treasures
o 6.11 PlayStation 2 and Xbox
o 6.12 PlayStation Portable
o 6.13 PlayStation 3
o 6.14 High-Definition (Rumored)
* 7 Reception
o 7.1 Controversy
o 7.2 Rumored content
* 8 References
* 9 External links

[edit] Story

Following his failure to defeat to Liu Kang in the first Mortal Kombat game, the evil sorcerer Shang Tsung begs his master, Shao Kahn, to spare his life. He tells Shao Kahn that the invitation for Mortal Kombat cannot be turned down, and if they hold it in Outworld, the Earthrealm warriors must attend. Kahn agrees to this plan, and even restores Tsung's youth. He then extends the invitation to Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will allow him to subdue Earthrealm.
[edit] Gameplay

The gameplay of Mortal Kombat II is an extension of the previous game. Normal moves have been expanded: a crouching punch was added, and low and high kicks became differentiated be it crouching or standing up; the roundhouse kick was made more powerful and knocks opponents across the screen. Additionally returning characters gained new special moves and the game marked introduction of multiple Fatalities (post-match animations of the victorious characters executing their defeated foes), as well as additional, non-lethal finishing moves to the franchise. However, each character still shared generic attributes – speed, power, jump height and airtime – and although having different hitboxes, all normal moves were the same between each character. The game also plays slightly faster and more smoothly.

As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point the losing player's character will become dazed and the winner is given the opportunity of using a finishing move. In addition to the Fatalities of its predecessor, MKII offers Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting his or her opponent into an abyss below, spikes above, or a pool of acid in the background). This game drops the point system from its predecessor, in favor of a consecutive win tally.

Both the theme and art style of Mortal Kombat II are slightly darker, although with a more vibrant color palette employed and a much richer color depth than in the previous game. MKII also strays from the strongly oriental theme of its predecessor, though it does retain the original motif in some aspects, as in some of the music. Finally, the nature of the game became less serious with the addition of trivial and "joke" alternative finishing moves.

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msistarted
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